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GoalLazySamples.h
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34
35/* Author: Ioan Sucan */
36
37#ifndef OMPL_BASE_GOALS_GOAL_LAZY_SAMPLES_
38#define OMPL_BASE_GOALS_GOAL_LAZY_SAMPLES_
39
40#include <functional>
41#include <limits>
42#include <mutex>
43#include <thread>
44#include "ompl/base/goals/GoalStates.h"
45
46namespace ompl
47{
48 namespace base
49 {
50 class GoalLazySamples;
51
55 using GoalSamplingFn = std::function<bool(const GoalLazySamples *, State *)>;
56
70 {
71 public:
75 using NewStateCallbackFn = std::function<void(const base::State *)>;
76
100 GoalLazySamples(const SpaceInformationPtr &si, GoalSamplingFn samplerFunc, bool autoStart = true,
101 double minDist = std::numeric_limits<double>::epsilon());
102
103 ~GoalLazySamples() override;
104
105 void sampleGoal(State *st) const override;
106
107 double distanceGoal(const State *st) const override;
108
109 void addState(const State *st) override;
110
112 void startSampling();
113
115 void stopSampling();
116
118 bool isSampling() const;
119
122 void setMinNewSampleDistance(double dist)
123 {
124 minDist_ = dist;
125 }
126
130 {
131 return minDist_;
132 }
133
135 unsigned int samplingAttemptsCount() const
136 {
137 return samplingAttempts_;
138 }
139
143 void setNewStateCallback(const NewStateCallbackFn &callback);
144
147 bool addStateIfDifferent(const State *st, double minDistance);
148
151 bool couldSample() const override;
152
153 bool hasStates() const override;
154 const State *getState(unsigned int index) const override;
155 std::size_t getStateCount() const override;
156
157 void clear() override;
158
159 unsigned int maxSampleCount() const override;
160
161 protected:
163 void goalSamplingThread();
164
166 mutable std::mutex lock_;
167
170
173
175 std::thread *samplingThread_;
176
178 unsigned int samplingAttempts_;
179
182 double minDist_;
183
186 };
187 } // namespace base
188} // namespace ompl
189
190#endif
Definition of a goal region that can be sampled, but the sampling process can be slow....
void addState(const State *st) override
Add a goal state.
GoalLazySamples(const SpaceInformationPtr &si, GoalSamplingFn samplerFunc, bool autoStart=true, double minDist=std::numeric_limits< double >::epsilon())
Create a goal region that can be sampled in a lazy fashion. A function (samplerFunc) that produces sa...
unsigned int samplingAttemptsCount() const
The number of times the sampling function was called and it returned true.
void clear() override
Clear all goal states.
double minDist_
Samples returned by the sampling thread are added to the list of states only if they are at least min...
void goalSamplingThread()
The function that samples goals by calling samplerFunc_ in a separate thread.
void sampleGoal(State *st) const override
Sample a state in the goal region.
void startSampling()
Start the goal sampling thread.
bool isSampling() const
Return true if the sampling thread is active.
double distanceGoal(const State *st) const override
Compute the distance to the goal (heuristic). This function is the one used in computing the distance...
void stopSampling()
Stop the goal sampling thread.
NewStateCallbackFn callback_
If defined, this function is called when a new state is added to the list of possible samples.
double getMinNewSampleDistance() const
Get the minimum distance that a new state returned by the sampling thread needs to be away from previ...
bool couldSample() const override
Return true if GoalStates::couldSample() is true or if the sampling thread is active,...
void setNewStateCallback(const NewStateCallbackFn &callback)
Set the callback function to be called when a new state is added to the list of possible samples....
std::size_t getStateCount() const override
Return the number of valid goal states.
bool addStateIfDifferent(const State *st, double minDistance)
Add a state st if it further away that minDistance from previously added states. Return true if the s...
bool terminateSamplingThread_
Flag used to notify the sampling thread to terminate sampling.
const State * getState(unsigned int index) const override
Return a pointer to the indexth state in the state list.
std::mutex lock_
Lock for updating the set of states.
GoalSamplingFn samplerFunc_
Function that produces samples.
unsigned int maxSampleCount() const override
Return the maximum number of samples that can be asked for before repeating.
void setMinNewSampleDistance(double dist)
Set the minimum distance that a new state returned by the sampling thread needs to be away from previ...
bool hasStates() const override
Check if there are any states in this goal region.
std::function< void(const base::State *)> NewStateCallbackFn
When new samples are generated and added to the list of possible samples, a callback can be called....
unsigned int samplingAttempts_
The number of times the sampling function was called and it returned true.
std::thread * samplingThread_
Additional thread for sampling goal states.
GoalStates(const SpaceInformationPtr &si)
Create a goal representation that is in fact a set of states.
Definition GoalStates.h:53
A shared pointer wrapper for ompl::base::SpaceInformation.
Definition of an abstract state.
Definition State.h:50
This namespace contains sampling based planning routines shared by both planning under geometric cons...
std::function< bool(const GoalLazySamples *, State *)> GoalSamplingFn
Goal sampling function. Returns false when no further calls should be made to it. Fills its second ar...
Main namespace. Contains everything in this library.