RenderGeometry.cpp
34 return scene::assimpRender(gs.robot[index], gs.robotShift.size() > index ? gs.robotShift[index] : aiVector3D(0.0, 0.0, 0.0));
39 return RenderPlannerData(pd, aiVector3D(0.0, 0.0, 0.0), rbg_.getMotionModel(), se_, rbg_.getLoadedRobotCount());
int RenderPlannerData(const base::PlannerData &pd, const aiVector3D &translate, MotionModel m, const GeometricStateExtractor &gse, unsigned int count)
Render the planner states in pd, after shifting them by translate, using the motion model m....
Definition: RenderPlannerData.cpp:86