Definition of a problem to be solved. This includes the start state(s) for the system and a goal specification. Will contain solutions, if found. More...
#include <ompl/base/ProblemDefinition.h>
Public Member Functions  
ProblemDefinition (const ProblemDefinition &)=delete  
ProblemDefinition &  operator= (const ProblemDefinition &)=delete 
ProblemDefinition (SpaceInformationPtr si)  
Create a problem definition given the SpaceInformation it is part of.  
const SpaceInformationPtr &  getSpaceInformation () const 
Get the space information this problem definition is for.  
void  addStartState (const State *state) 
Add a start state. The state is copied.  
void  addStartState (const ScopedState<> &state) 
Add a start state. The state is copied. More...  
bool  hasStartState (const State *state, unsigned int *startIndex=nullptr) const 
Check whether a specified starting state is already included in the problem definition and optionally return the index of that starting state.  
void  clearStartStates () 
Clear all start states (memory is freed)  
unsigned int  getStartStateCount () const 
Returns the number of start states.  
const State *  getStartState (unsigned int index) const 
Returns a specific start state.  
State *  getStartState (unsigned int index) 
Returns a specific start state. More...  
void  setGoal (const GoalPtr &goal) 
Set the goal.  
void  clearGoal () 
Clear the goal. Memory is freed.  
const GoalPtr &  getGoal () const 
Return the current goal.  
void  getInputStates (std::vector< const State *> &states) const 
Get all the input states. This includes start states and states that are part of goal regions that can be casted as ompl::base::GoalState or ompl::base::GoalStates.  
void  setStartAndGoalStates (const State *start, const State *goal, double threshold=std::numeric_limits< double >::epsilon()) 
In the simplest case possible, we have a single starting state and a single goal state. More...  
void  setGoalState (const State *goal, double threshold=std::numeric_limits< double >::epsilon()) 
A simple form of setting the goal. This is called by setStartAndGoalStates(). A more general form is setGoal()  
void  setStartAndGoalStates (const ScopedState<> &start, const ScopedState<> &goal, const double threshold=std::numeric_limits< double >::epsilon()) 
In the simplest case possible, we have a single starting state and a single goal state. More...  
void  setGoalState (const ScopedState<> &goal, const double threshold=std::numeric_limits< double >::epsilon()) 
A simple form of setting the goal. This is called by setStartAndGoalStates(). A more general form is setGoal() More...  
bool  hasOptimizationObjective () const 
Check if an optimization objective was defined for planning.  
const OptimizationObjectivePtr &  getOptimizationObjective () const 
Get the optimization objective to be considered during planning.  
void  setOptimizationObjective (const OptimizationObjectivePtr &optimizationObjective) 
Set the optimization objective to be considered during planning.  
const ReportIntermediateSolutionFn &  getIntermediateSolutionCallback () const 
When this function returns a valid function pointer, that function should be called by planners that compute intermediate solutions every time a better solution is found.  
void  setIntermediateSolutionCallback (const ReportIntermediateSolutionFn &callback) 
Set the callback to be called by planners that can compute intermediate solutions.  
bool  isTrivial (unsigned int *startIndex=nullptr, double *distance=nullptr) const 
A problem is trivial if a given starting state already in the goal region, so we need no motion planning. startID will be set to the index of the starting state that satisfies the goal. The distance to the goal can optionally be returned as well.  
PathPtr  isStraightLinePathValid () const 
Check if a straight line path is valid. If it is, return an instance of a path that represents the straight line. More...  
bool  fixInvalidInputStates (double distStart, double distGoal, unsigned int attempts) 
Many times the start or goal state will barely touch an obstacle. In this case, we may want to automatically find a nearby state that is valid so motion planning can be performed. This function enables this behaviour. The allowed distance for both start and goal states is specified. The number of attempts is also specified. Returns true if all states are valid after completion.  
bool  hasSolution () const 
Returns true if a solution path has been found (could be approximate)  
bool  hasExactSolution () const 
Returns true if an exact solution path has been found. Specifically returns hasSolution && !hasApproximateSolution()  
bool  hasApproximateSolution () const 
Return true if the top found solution is approximate (does not actually reach the desired goal, but hopefully is closer to it)  
double  getSolutionDifference () const 
Get the distance to the desired goal for the top solution. Return 1.0 if there are no solutions available.  
bool  hasOptimizedSolution () const 
Return true if the top found solution is optimized (satisfies the specified optimization objective)  
PathPtr  getSolutionPath () const 
Return the top solution path, if one is found. The top path is the shortest one that was found, preference being given to solutions that are not approximate. More...  
bool  getSolution (PlannerSolution &solution) const 
Return true if a top solution is found, with the top solution passed by reference in the function header The top path is the shortest one that was found, preference being given to solutions that are not approximate. This will need to be casted into the specialization computed by the planner.  
void  addSolutionPath (const PathPtr &path, bool approximate=false, double difference=1.0, const std::string &plannerName="Unknown") const 
Add a solution path in a threadsafe manner. Multiple solutions can be set for a goal. If a solution does not reach the desired goal it is considered approximate. Optionally, the distance between the desired goal and the one actually achieved is set by difference. Optionally, the name of the planner that generated the solution.  
void  addSolutionPath (const PlannerSolution &sol) const 
Add a solution path in a threadsafe manner. Multiple solutions can be set for a goal.  
std::size_t  getSolutionCount () const 
Get the number of solutions already found.  
std::vector< PlannerSolution >  getSolutions () const 
Get all the solution paths available for this goal.  
void  clearSolutionPaths () const 
Forget the solution paths (thread safe). Memory is freed.  
bool  hasSolutionNonExistenceProof () const 
Returns true if the problem definition has a proof of non existence for a solution.  
void  clearSolutionNonExistenceProof () 
Removes any existing instance of SolutionNonExistenceProof.  
const SolutionNonExistenceProofPtr &  getSolutionNonExistenceProof () const 
Retrieve a pointer to the SolutionNonExistenceProof instance for this problem definition.  
void  setSolutionNonExistenceProof (const SolutionNonExistenceProofPtr &nonExistenceProof) 
Set the instance of SolutionNonExistenceProof for this problem definition.  
void  print (std::ostream &out=std::cout) const 
Print information about the start and goal states and the optimization objective.  
Protected Member Functions  
bool  fixInvalidInputState (State *state, double dist, bool start, unsigned int attempts) 
Helper function for fixInvalidInputStates(). Attempts to fix an individual state.  
Protected Attributes  
SpaceInformationPtr  si_ 
The space information this problem definition is for.  
std::vector< State * >  startStates_ 
The set of start states.  
GoalPtr  goal_ 
The goal representation.  
SolutionNonExistenceProofPtr  nonExistenceProof_ 
A Representation of a proof of nonexistence of a solution for this problem definition.  
OptimizationObjectivePtr  optimizationObjective_ 
The objective to be optimized while solving the planning problem.  
ReportIntermediateSolutionFn  intermediateSolutionCallback_ 
Callback function which is called when a new intermediate solution has been found.  
Detailed Description
Definition of a problem to be solved. This includes the start state(s) for the system and a goal specification. Will contain solutions, if found.
Definition at line 152 of file ProblemDefinition.h.
Member Function Documentation
◆ addStartState()

inline 
Add a start state. The state is copied.
Definition at line 180 of file ProblemDefinition.h.
◆ getSolutionPath()
ompl::base::PathPtr ompl::base::ProblemDefinition::getSolutionPath  (  )  const 
Return the top solution path, if one is found. The top path is the shortest one that was found, preference being given to solutions that are not approximate.
This will need to be casted into the specialization computed by the planner
Definition at line 409 of file ProblemDefinition.cpp.
◆ getStartState()

inline 
Returns a specific start state.
Definition at line 211 of file ProblemDefinition.h.
◆ isStraightLinePathValid()
ompl::base::PathPtr ompl::base::ProblemDefinition::isStraightLinePathValid  (  )  const 
Check if a straight line path is valid. If it is, return an instance of a path that represents the straight line.
 Note
 When planning under geometric constraints, this works only if the goal region can be sampled. If the goal region cannot be sampled, this call is equivalent to calling isTrivial()
 When planning under differential constraints, the system is propagated forward in time using the null control.
Definition at line 277 of file ProblemDefinition.cpp.
◆ setGoalState()

inline 
A simple form of setting the goal. This is called by setStartAndGoalStates(). A more general form is setGoal()
Definition at line 262 of file ProblemDefinition.h.
◆ setStartAndGoalStates() [1/2]
void ompl::base::ProblemDefinition::setStartAndGoalStates  (  const State *  start, 
const State *  goal,  
double  threshold = std::numeric_limits<double>::epsilon() 

) 
In the simplest case possible, we have a single starting state and a single goal state.
This function simply configures the problem definition using these states (performs the needed calls to addStartState(), creates an instance of ompl::base::GoalState and calls setGoal() on it.
Definition at line 168 of file ProblemDefinition.cpp.
◆ setStartAndGoalStates() [2/2]

inline 
In the simplest case possible, we have a single starting state and a single goal state.
This function simply configures the problem definition using these states (performs the needed calls to addStartState(), creates an instance of ompl::base::GoalState and calls setGoal() on it.
Definition at line 255 of file ProblemDefinition.h.
The documentation for this class was generated from the following files:
 ompl/base/ProblemDefinition.h
 ompl/base/src/ProblemDefinition.cpp